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In fact we demonstrate pretty clearly with the ISS the importance of having the right vessels to reach an orbiting station that can't land. They used the various ships on board in a number of ways transportation of supplies, mining, exploration of planets and asteroids, land attack and many other things a "carrier" type vessel isn't capable of. This is one thing I though BattleStar Gallatica was real good about. First off smaller vessel support a carrier like ship in a number of ways. In a space-military setting it seems like a bad idea to leave your smaller ships attached to the outside of a ship, especially if there are two things happening: interstellar/warp-speed travel (in terms of the physics it sounds like the structural integrity of the ship would matter greatly, so what's to keep the smaller attached ships from having the necessary strength to hold on? Also when a ship is taking fire you wouldn't want the smaller ships in front of the mothership's armor right? There might still be some efficiencies in grouping them together. And hence it doesn't make nearly so much sense to put all of your eggs in one basket. You don't need the big engines or the big elevated flight deck.
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You just need a hatch, or maybe just a clamp that attaches the fighter to the hull if you don't mind leaving it outside. Please note that this is pretty much reliant on the Carrier effectively being an FTL platform for the smaller craft there's very little point if the Carrier isn't mobile enough to get craft where they need to go.īut in space, you don't need that doorway between the sea and the sky, because your "fighter" is operating in the same medium as the mothership.
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This is also where the 'submarine' model alluded to in the article becomes practical a vessel with a low 'sensor' cross section can sneak around the chaotic engagement zone and then cause their own particular brand of havoc - this has the requirement that they have some sort of one-hit-kill weapon that's difficult to detect, but once those conditions are met, you have a very effective backstab (think a well played TF2 Spy) to add confusion in the flanks. Of course then you end up with craft designed to kill Corvettes and their associated support craft. Putting a large contingent of extra threats into the theater creates confusion and extra strain on tracking systems. If I can speak completely out of my ass it should also be pretty straightforward to detect the gravitational pull of a large enough ship if it's nearby, supposing that you are far enough from any stars and planets.įor my money, the carrier model works if it's married to a larger fighter (more like Homeworld's Corvettes) that is capable of seriously harassing enemy capital ships when in numbers. I guess it comes down to how much heat your ship have to generate - if the area needed to emit heat is small enough that you can shield one side of the ship from radar and infrared light you would pretty much be able to be invisible to an enemy using technology available today, if you know where that enemy is. Also radar, though that would have double the delay of infrared vision as the light would have to travel both to the enemy ship and back before you know where they are. As space is pretty much empty one would guess nuclear weaponry would be the standard since there will be no one to get caught in the crossfire or suffer from any radioactive fallout.Īs for detecting ships, it should be fairly easy to detect a ship from its heat emission, unless you can radiate all excess heat in a specific direction and put that side of the ship away from your enemies.
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A nuke is always a nuke, and wouldn't require a large craft to deploy.